3D-GRAFIIKKA ANTTI PUHAKKA PDF

3D-GRAFIIKKA ANTTI PUHAKKA PDF

3D-grafiikan tuottaminen & esittäminen peleissä; grafiikkaliukuhihna [IGD05, Graphics . [Puha08], Antti Puhakka, 3D-grafiikka. Talentum, [Rabi10]. This master thesis took a look for cross platform 3D graphics development [23] Puhakka Antti, 3D-grafiikka, Talentum and surface detail mapping, a 3D model can achieve a nearly realistic appearance. This thesis .. thesis. TURKU UNIVERSITY OF APPLIED SCIENCES THESIS | Antti Tujula 3D-grafiikka. [10] Puhakka, Antti.

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Ohjelmistotuotanto ja tietokonepelit Ohjelmointitekniikka ja grafiikkapohjaiset sovellukset. Hae laitoksen tai yliopiston sivuilta: Palaute laitokselle Tiedekunnan etusivulle Yliopiston etusivulle. Ernest Adams, Fundamentals of Game Design. New Riders Press, Luke Ahearn, 3D game textures: Joseph Albahari and Ben Albahari, C 4.

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Virgin Books 14 Jan Alessandro Canossa, Game Analytics. An Evolutionary ApproachSecond Edition. Morgan Kaufmann, E-book. Charles River Media, puhkka Jason Gregory, Game Engine Architecture 2nd ed. Jason van Gumster, Blender For Dummies.

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Mike McShaffry, et al. E-book available for free from link. Ian Millington, Game physics engine development. Robert Nystrom, Game Programming Patterns.

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A book of lenses. Allen Sherrod, Game Graphics Programming. Richard Stevens, Dave Raybould, Game audio tutorial: Oliver Sturm, Functional Programming in C: Puuhakka Programming Techniques for Modern Projects.

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