In a section on adventure design in FASA’s Doctor Who Role Playing Game, Wm. John Wheeler describes precisely how both linear and free. A FASA Doctor Who role-playing game resource site. Doctor Who was one of the few games I couldn’t find in ‘s review The Doctor Who Role Playing Game was released by FASA in while Time Lord .
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Sell us your stuff? I’m no expert on the series, but it looks like the writers put a lot of love into the writing. The 1st printing on the left white books contains information on the 6th Doctor missing in the later printings.
The Daleks are invading Earth. The Cybermen are terrorizing the space lanes. And the Sontarians and the Rutans are battling to see who wins the galaxy.
FASA Doctor Who RPG
To join the Doctor in his adventures to defeat the foes of the universe, you only need your imagination, a pencil, some paper, and this game! Faasa metallic voice that screeches these words sends loathing into the heart of every Time Lord. They will stop at nothing in their never-ending quest for galactic supremacy.
No act is too low or plan too outrageous for the Daleks to consider. These volumes present the definitive work on the Daleks, compiled by Professor Qualenawtivanastech, the Celestial Intervention Agency expert on the subject.
FASA Doctor Who RPG Resource Site
More than 80 years of research and the work of more than Time Lords are represented here. The two have, in fact, been compared to Sherlock Holmes and whi arch-rival Professor Moriarty It is now believed that the real goal of all The Master’s schemes and operations is to take supreme power in the universe by altering the face of history.
The enclosed data entries and reports provide operatives and interested or affected parties new and detailed information on The Master’s activities, abilities, characteristics, accomplices and special foes, preferred equipment, and possible locations for future operations. They were silent, completely still, and must have been frozen for centuries, They voctor patiently, waiting Gradually, a green light intensified inside the chambers.
At first, nothing happened.
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Then, one after another, they stirred and plunged through the doors of their cryogenic crypts. Mechanical voices shattered the stillness of the long-dead tomb.
Wh Cybermen were on the move again! The Cybermen book is for the gamemaster’s eyes only and provides detailed information concerning Cybermen and hints for creating adventures. A senseless murder, over a strange artifact, was only the very beginning of the terror of The Iytean Menace.
What was the ancient evil, and how had it been awakened?
The Doctor Who Role Playing Game
Where would it strike next? Giant starship and mobile world, Destiny of Ydar is both refuge and vengeance of a long-dead civilization which must be stopped, or worlds will die. The cooperation of the Ydarans is vital. To bad they’re caught up in a civil war just now.
Too bad, too, that they’ve forgotten the rest of the universe exists Before the adventure is over, The Doctor and his Companions must contend not only with the death-dealing gravity bubble, but with the ship’s paranoid computer, space pirates and an attack by androids as well.
This adventure contains the deck plans of the courier ship and extensive notes to help the beginning gamemaster run a role playing adventure scenario. Has the archeological excavation of an ancient Druidic mound awakened something that was better left undisturbed? And are these strange occurrences related to the presence of a mysterious energy field?
The Time Lord and his Companions are sent to Hartlewick, England to locate the source of this unexplained energy field. But they do not have much time.
Forces are at work to unleash something hideous and all-too-powerful upon the residents of Earth. An evil renegade Time Lord has allied himself with British tribesmen to lure a Roman army — and a Roman Emperor — into a deviously plotted trap.
History will be changed and an army of fanatic conquerors loosed upon the Galaxy if a Time Lord and his Companions cannot stop the renegade’s sinister plan. That was only the first mystery that confronted the Time Lord and his Companions when they set out to investigate a violent revolution in an age of turmoil, and stumbled into a plot that dovtor end human history – and change the universe forever.
A lost city and a vanished wjo from the depths of time and hold the key to the destiny of the Whoo, unless the adventurers can penetrate the mysteries of The City Of Gold.
For the Time Lord and his Dotcor, these were only the first steps in a dangerous game, where one man’s ambition could bring the collapse of human history. Stranded, cut off from help or contact with Gallifrey, the time travelers must band together to free themselves from old Japan, history from a madman’s plot, and humanity itself from oblivion in a distant but all-too-real future.
To achieve their goals, whho adventurers must learn to understand the shifting politics and timeless culture of the Land of the Rising Sun. They must come to understand the samurai and their Bushido Who books Vortex Crystal Players are the Doctor and companions – there is no fawa generation system, although there wh an appendix on how to produce stats for yourself! Attributes range from The rules are deliberately simplistic, relying on a novel ‘beat the difference’ system.
You have a skill level, and a difficultly level. You roll 2d6, and the result is the diffence between them. This streamlining is the game’s principal strength, but the source of its main weakness – its granularity.
The rules miss out on a couple of points – such as what happens if someone has no points in a skill and wants to do some disguise or tracking anyway This game suffered from very bad placement in other words, it was sold with Dr Who books, not with the RPGs and there have been no official supplements other than a couple of Dr Who magazine articles.
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