Focus on Sdl [With CDROM] has 15 ratings and 1 review. Focus On SDL is your key to writing programs faster and with greater ease. Execute the same applic. Within the first ten pages of Focus On SDL, you will have your system up and running using SDL to create your interactive entertainment application. The CD. Focus On SDL by Ernest Pazera, , available at Book Depository with free delivery worldwide.
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Home Activity Home Forum Resources. Archived This topic is now archived and is closed to further replies. Posted January 18, Lately I have been working on SDL programming.
Focus On SDL
What I dislike about those tutorials and the documentation is that they do not really explain too much, they just tell what the function efnest is being used in a certain instance is, what it does, and how it will be applied to the demo program. Nevertheless, they are nice tutorials. I was browsing Amazon when I saw this book: It was recently published–two months ago to this date–so there are not many reviews on the book.
However, I have a few questions about this book.
Focus On SDL : Ernest Pazera :
I do not know how many of you have this book or have leafed through it at the bookstore, but if you have please tell me what it is like. Here are some things I would like to know: Is it worth buying a book on SDL? Are the tutorials on SDL enough to learn it? What topics does this book specifically cover?
Does this book include content on making a game? Would you recommend this book? What does this book teach you? Did you benefit in ways other than if you used the tutorials and documentation? I would ask the author, Mr. Pazera, but he seems very busy lately with his company. Thank you for your patience.
Share this post Link to post Share on other sites. Posted January 19, I too was considering buying this book. I went to Barnes and Noble and read a good portion of the book, and from what I read, I wouldn”t buy it. Aside from the framework that he creates in the last few chapters, it contains nothing that you can”t find in documentation for SDL and the libraries that he uses.
Although this book does focus on many elements of game programming in Linux, it has a nice chapter on using graphics, events, threads and audio in SDL. Before Loki Software the authors book went out of business, they had posted a PDF of the book for free. It does not cover the subject matter with as much depth as other books, although I think this may have been intentional, as the book is much smaller in size and pages than the other books.
I would not recommend it.
Thank you for your help yspotua. That was what I was afraid of. But Focus on SDL is not totally out of the picture.
I might buy it. I will try to dig up Linux Game Programming though. Thank you for your help. Has anyone else read this book or leafed through it? Thanks for your consideration. Posted January 20, You can get it here. The pdf is in the “release” directory on any of the mirrors. Ive been considering buying the book “Datastructures for gameprogrammers”, and discovered that Ernest Pazera has written some stuff on SDL for this book.
I think it is a introduction to the stuff in one of the appendixes. But I remember reading somewhere that more stuff perhaps selected chapters from his book was included in the cd.
Focus on Sdl [With CDROM]
Im not sure about that though, since I cant seem to find any info on that now that I search. It both emboldens the blood, just as it narrows the mind.
And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry.
Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so.
How do I know? For this is what I have done. And I am Caesar.
Can I use it? Posted January 22, Posted January 23, Go To Topic Listing Oj. What is your GameDev Story? Week Month Year All Time. OpenGL I write game Snake. An existing connection was forcibly closed by the remote host – UDP Issue. Sign In Sign Up. Important Information By using GameDev.